Manilla Crypto Wallet

User Experience (UX) Designer
User Interface (UI) Designer
Interaction Designer
User Researcher
4 Weeks
UX & UI Design
UX Research
Style guide & UI components
Interactive Prototypes

Manilla is a mobile wallet that allows users to trade and store digital assets. It also gives the user the freedom to create and store NFTs.

This wallet gives users the freedom of trading, buying, storing and minting NFTs all on the same platform.

View the interactive prototype here

The problem

Manilla is conceived as a response to the increased demand by cryptocurrency users for a platform that allows them to perform all activities without switching from one application to another.

The high transaction fees that accrue from moving digital assets from one platform to another have been a thing of great concern to users of digital assets. Also, these assets often get lost in between transactions if the user makes a mistake in the wallet address, this and many more have led to users wanting more from the platforms they currently use.

Market analysis

I conducted primary market research on already existing exchanges, Dapps and wallets to gain an understanding of the crypto market. This circumscribes talking to crypto traders, and NFT collectors and using crypto products, to understand how cross-platform works and better connect with user goals and needs.

On all the platforms I used, none of them provided a cross-platform service where users can store and exchange cryptocurrencies and also create NFT. This might be a result of technical difficulty in implementation and not an innovation problem. However, with the knowledge gained from my research, I decided to design a product that can solve this challenge.


Most users are relatively new to the crypto and NFT space and find it very difficult to navigate between these platforms to perform an action.

Due to the research, I was able to gather some information about the user and his behaviour:

  • The majority of people that purchase NFT and crypto do so as a form of investment
  • Africa is closing the gap in crypto adoption.
  • Most crypto and NFT traders are relatively new to the digital assets space.
  • They prefer to do all transactions on a single app

This helped me comprehend the scope of the user’s needs and how to provide solutions tailored to meet these needs.

After harmonizing data from surveys, interviews and market research; I proceeded to define a solution hypothesis for each identified problem area.


I developed some high-level product requirements and I was able to establish several goals for the project:

  • Create a segmentation between wallet and exchange. Here, users get the liberty to use the platform as a wallet or an exchange, each segment has its own unique features and users can switch between segments easily.
  • One-click sign-up. Users new to the DEX find it difficult to remember their passphrase and password. I solved this challenge by allowing users to log in with just their email, no password is required
  • Create a store NFT in the wallet.
  • Increase user engagement on the dashboard by placing relevant information where users can easily find them.
  • Allow users to turn their memorable art into digital assets and save them in the wallet. This serves as a vault and wallet.

With these use cases in mind and after rounds of questioning about users’ behaviour and referencing my user research(as you will see below in the User Personas), it made sense to allow the product users to accomplish these goals by signing up with just their emails and selecting which feature they prefer to use. This removes the friction in learning new technology and delivers a unique experience in an already existing mental model.


For this early stage iteration, I had focused on the group that makes up the majority of the user base.

I proceeded to design information architecture, process flows; user flows, and task flows for the system.

Information architecture

For a system like this, it was important to create an end-to-end user flow and build a seamless workflow from one phase of the lifecycle to the next.

Design system

UI Prototype

Here are a few screens on the high-fidelity prototype design.

View the interactive prototype here